UX Case Study · 2026

Kollection

Visual Discovery

Platform

A micro-learning platform built for creative professionals who spend more time hunting for content than actually learning — and a full research study that shaped every design decision.

Timeline

4 Weeks

Service:

Visual Discovery Platform

Year:

2026

A micro-learning platform built for creative professionals who spend more time hunting for content than actually learning — and a full research study that shaped every design decision.

15–30s

To find and save a relevant piece of content.

Target was under 45 sec.

80%

Users completed the discover + save task on first attempt.

Target: 80%+

"What if finding new relevant content took less time than opening a second app or website?"

"What if finding new relevant content took less time than opening a second app or website?"

Project Background

Research Goals

Research Questions

KPIs

Methodology

Participants

Script Overview

Project Background

Problem statement

"Users want to grow their skills but structured extra learning doesn't fit their schedule, and casual scrolling doesn't move their career forward."

Design goal

Design a visual discovery platform that provides relevant professional content and works within users' micro time gaps — adapting to their schedule rather than demanding dedicated study time.

Research Findings

What the data showed

Key patterns from 5 interviews across graphic design, software engineering, industrial design, architecture and robotics engineering.

30–60min

30–60min

30–60min

Average time users invest in active learning sessions daily — often squeezed into after-work or before-bed windows

~30min

~30min

~30min

Time spent just finding where to learn before any actual learning begins — searching platforms, comparing videos

3+

3+

3+

Platforms users move across in a single learning session

1hr avg

1hr avg

1hr avg

Typical available window for self-learning — commute, lunch, before bed — content must fit these micro-gaps

4/5

4/5

4/5

Participants who cited career relevance as a motivation for learning — wanting to "stand out when applying for jobs"

Research Finding

Key insights

Key patterns from 5 interviews across graphic design, software engineering, and robotics engineering.

Insight 1: We discovered that all 5 users spend ~30 min just finding where to learn before learning starts — which means the discovery layer is the primary friction point, not the content itself.

Insight 2: We discovered that users split across 3+ platforms per session (social media → Pinterest → YouTube) — which means the problem isn't lack of content, it's the cost of retrieval across platforms.

Insight 3: We discovered that all 5 participants cited career advancement as a core motivation — not general curiosity — which means content relevance to job-market skills is a key signal users need.

Define

The user + their journey

One primary persona synthesized from 5 interviews — and the journey map showing where friction lives.

Kennedy Leon

Early-career professional · Full-time job + active self-learne

"I just try to do it when I feel really curious — but I could spread those 2 hours at different times since I get tired from doing even more work after my job."

Pain Points

  • 30 min spent finding where to learn before learning starts

  • Long intros before knowing if a video is worth watching

  • Platform switching: reference on one app, tutorial on another

  • Unsure which skills actually move their career forward

Goals

  • Find career-relevant content fast without wading through intros

  • Learn in the micro-gaps of a packed day

  • Save content and actually re-find it later

  • Know that what they're learning helps them stand out for jobs

Synthesized from 5 interviews — not a hypothetical user, but a composite of observed behavior patterns.

"How might we help busy professionals find career-relevant content before they lose the motivation to learn?"

"How might we help busy professionals find career-relevant content before they lose the motivation to learn?"

Kollection


an innovative platform designed for busy creatives and professionals that constantly need to expand their skillset.

Kollection


an innovative platform designed for busy creatives and professionals that constantly need to expand their skillset.

Design Process

Lo-fi findings + red marks

Quick iteration on figma lo-fi prototype wireframes

01

Engagement screen · positive finding

Save action was discoverable and completed successfully

What happened

Most participants completed the discover-and-save task successfully. The prominent + button on the content card made the saving action clear without instruction.

What participants said

Users found the save interaction intuitive and appreciated that the path from content discovery to saving was short — only 1–2 taps. No significant backtracking observed on this task.

Design decision
→ Preserve the + as the primary save affordance and carry it forward into hi-fi at the same visual prominence

02

Learn user screen · severity 2 — major

Users wanted tool-specific filtering

What participants said

4/5 users asked whether they could select specific tools or software (e.g. Premiere Pro, SolidWorks, Python) rather than a broad role. They wanted the preferences to feel directly tied to what content they'd see — not a generic label.

Design decision
Expand the number of preference categories and break the selection into its own dedicated screen

03

Collection screen · severity 2 — major

Collection icon in nav was unclear

What participants said

Users were confused by generic collection labels. They expected to know what a collection contained before opening it. The auto-save feature itself was well received — the issue was organization and labeling, not the concept.

Design decision
→Implement auto-organization by subject or topic instead of numbered folders — system names collections based on content type

→Add an optional edit/rename feature for users who want manual control over their collection names

Design Process

User Workflow

Happy path and ideal route to complete core tasks

Design Process

User Workflow

Happy path and ideal route to complete core tasks

Design Process

Design system

Typography: Neue Haas Grotesk Display Pro (headings) + Neue Haas Grotesk Text Pro (body). Color palette: #6485F2 purple · #B5ACDE mid purple · #F6BE45 amber. Component library: app bars, buttons, chips, cards, collection folders.

Typography: Neue Haas Grotesk Display Pro (headings) + Neue Haas Grotesk Text Pro (body)

Component library: app bars, buttons, chips, cards, collection folders.

Usability Study

Testing + findings

Two rounds of testing — moderated lo-fi and unmoderated hi-fi — across 5 participants.

Phase 1 —
Initial research

Format

Dates

Duration

Output


Remote phone call

Mar 16–17

8–10 min

Empathy maps + insights

Phase 2—
Lo-fi usability study

Format

Dates

Duration

Output


Remote phone call

Mar 30–31

10–15 min

Severity-rated findings

Phase 2—
Hi-fi usability study

Format

Dates

Duration

Output


Unmoderated remote

Apr 13–14

10–15 min

KPI results +

SUS score

KPI

Definition

Target

Result

Design link

Task completion rate

% completing discover + save on first attempt

≥80%

80%

Validates one-tap save + content card hierarchy

Time on task

Seconds to find and save relevant content

<45 sec

15–30 sec

Validates personalized feed over search-first flow

Error rate

Incorrect taps or backtrack count per session

<3

1–2

Informs nav clarity and icon affordance

SUS score

System Usability Scale post-test (0–100)

≥70

90

Overall learnability benchmark

Outcome

Final product + key features

The three core features designed directly from research findings — and what comes next.

Feature 01

Preferences customization

Onboarding that lets the algorithm learn what the user is trying to get better at — surfacing career-relevant content immediately without requiring a search.

Feature 02

Main content display block

Hero-shot image of content · short description · hashtags · like · comment · and a prominent + button (add to collection) — larger than other actions to make the save affordance unmissable.

Feature 03

Content collection

Dedicated nav icon leading directly to saved content. Auto-organized by subject if no folder is chosen — making re-finding fast without requiring the user to manually categorize.

Outcome

Takeaways

Metrics + measurement

Working through Kollection taught me that metrics are not just a reporting tool — they are a design decision. Choosing time on task as the key metric rather than completion rate alone forced the design to prioritize speed of discovery, which directly shaped the feed-first architecture. A different metric would have produced a different product.

Recruiting + participant scope

Finding participants for Kollection required negotiating and building trust — asking people within real professional networks, explaining the value of their time, and screening carefully to ensure they actually represented the target audience.

Interaction design:

The most validated part of Kollection was its simplest: a single + button that saves content in one tap. It required no explanation, produced no errors, and was the only feature that received positive feedback from every participant. Complexity did not add value — it created the confusion seen in the collection naming and preference screens.

Email: kimzamuro@gmail.com

(678) 437-2358

LinkedIn: Eber Zamudio

Get in touch

Project Background

Research Goals

Research Questions

KPIs

Methodology

Participants

Script Overview

Project Background

Problem statement

"Users want to grow their skills but structured extra learning doesn't fit their schedule, and casual scrolling doesn't move their career forward."

Design goal

Design a visual discovery platform that provides relevant professional content and works within users' micro time gaps — adapting to their schedule rather than demanding dedicated study time.

Project Background

Research Goals

Research Questions

KPIs

Methodology

Participants

Script Overview

Project Background

Problem statement

"Users want to grow their skills but structured extra learning doesn't fit their schedule, and casual scrolling doesn't move their career forward."

Design goal

Design a visual discovery platform that provides relevant professional content and works within users' micro time gaps — adapting to their schedule rather than demanding dedicated study time.

Usability Study

Testing + findings

Two rounds of testing — moderated lo-fi and unmoderated hi-fi — across 5 participants.

Phase 1 —
Initial research

Format

Dates

Duration

Output

Remote phone call

Mar 16–17

8–10 min

Empathy maps + insights

Phase 2—
Lo-fi usability study

Format

Dates

Duration

Output

Remote phone call

Mar 30–31

10–15 min

Severity-rated findings

Phase 2—
Hi-fi usability study

Format

Dates

Duration

Output

Unmoderated remote

Apr 13–14

10–15 min

KPI results + SUS score

KPI: Task completion rate

% completing discover + save on first attempt

Target

≥80%

Result

80%

Design link

Validates one-tap save + content card hierarchy

KPI: Time on task

Seconds to find and save relevant content

Target

<45 sec

Result

15–30 sec

Design link

Validates personalized feed over search-first flow

KPI: Error rate

Incorrect taps or backtrack count per session

Target

<3

Result

1–2

Design link

Informs nav clarity and icon affordance

KPI: SUS score

System Usability Scale post-test (0–100)

Target

≥70

Result

90

Design link

Overall learnability benchmark

Usability Study

Testing + findings

Two rounds of testing — moderated lo-fi and unmoderated hi-fi — across 5 participants.

Phase 1 —
Initial research

Format

Dates

Duration

Output

Remote phone call

Mar 16–17

8–10 min

Empathy maps + insights

Phase 2—
Lo-fi usability study

Format

Dates

Duration

Output

Remote phone call

Mar 30–31

10–15 min

Severity-rated findings

Phase 2—
Hi-fi usability study

Format

Dates

Duration

Output

Unmoderated remote

Apr 13–14

10–15 min

KPI results + SUS score

KPI: Task completion rate

% completing discover + save on first attempt

Target

≥80%

Result

80%

Design link

Validates one-tap save + content card hierarchy

KPI: Time on task

Seconds to find and save relevant content

Target

<45 sec

Result

15–30 sec

Design link

Validates personalized feed over search-first flow

KPI: Error rate

Incorrect taps or backtrack count per session

Target

<3

Result

1–2

Design link

Informs nav clarity and icon affordance

KPI: SUS score

System Usability Scale post-test (0–100)

Target

≥70

Result

90

Design link

Overall learnability benchmark